STEP 10: Time for our last dance move! Go to and drag out Define Function.
- Drop the new function AFTER the sway() function and BEFORE the lines that call the functions.
- Name the function two_step().
- Drop Say for Time INSIDE the function. The second argument controls how long the sprite will speak!
- Change the string in .say() to "Let's dance!"
To navigate the page using the TAB key, first press ESC to exit the code editor.